In the terms of Thornham this type of rationalization is just another example of adults “ perceived necessity . . . to justify gaming . . . as something other than pleasure, escapist or entertainment”
(Thornham 2009 p.142). By stating that I play games for fitness I am giving the games console secondary function. It is now a piece of fitness equipment, not a media device. I am deliberately ignoring the idea that its fun and entertaining and probably doesn't really get me that fit!
In reality what is gained from this type of game playing is a study break (is that rationalizing again? I can't tell), a time to unwind and clear my head and be absorbed in something else.
Thornham, H. 2009. Claiming a Stake in the Videogame : What Grown-Ups Say to Rationalize and Normalize Gaming. Convergence: The International Journal of Research into New Media Technologies: 445-462. http://con.sagepub.com/content/15/2/141 (accessed 19/10/11).
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