It’s the journey, not the destination. Thornhams states that the pleasure in online gaming is in “promise and deferment” (Thornham 2009 p.151). Her research showed that adults discuss the pleasure of gaming through “moments that equate it with advancement of the game”(Thornham 2009 p.151). In other words the pleasure from gaming comes from advancing through levels of a game which is deferred by rules and tasks you must adhere to in order to achieve it.
Once the goal is met there is no longer as much pleasure in playing the game. The same applies if the goal is unachievable. People loose interest as the pleasure comes from the combination of both “promise and deferment” not from one or the other. Thornham, H. 2009. Claiming a Stake in the Videogame : WhatGrown-Ups Say to Rationalize and Normalize Gaming. Convergence: The International Journal of Research into New Media Technologies: 445-462. http://con.sagepub.com/content/15/2/141 (accessed 19/10/11). |
A collection of study notes regarding issues surrounding New Media created for the MED104 Learning portfolio. Topics Covered are: Media Convergence, Participatory Culture, Copyright, Entertainment and Cross Cultural Boundaries, Play, Games, News Media, Citizen Journalism, Collective Intelligence, Chat / Text / Twitter, Mass Communication, and contains notes for the Remediation Project.
Tuesday, 18 October 2011
2.4 Activity 2: What is the pleasure in online gaming?
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